Max Payne (Complete, Classics)
- Gratis verzending naar NL en België v.a. €75,-
- Worldwide Shipping
- Winkel in Groningen
The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights – when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
Players are initially armed with a 9mm Beretta pistol, but as the game progresses, other weapons become available, with Max able to dual-wield some weapons for an increase in firepower at the cost of higher ammo consumption. When hurt, Max can replenish health by taking painkillers, which can be found in medical cabinets, lying around in levels, or taken from slain enemies.
The game's AI is dependent on scripted commands: most of the behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is scripted.
Progression through the levels is linear, occasionally incorporating small platforming and puzzle-solving elements. The game's storyline is often advanced in-game by the player following Max's internal monologue as the character determines what his next steps should be, breaking between – and sometimes within – levels in order to deliver larger story beats via graphic novel-styled interludes.
Fun fact: Do you know that this game is playable on Xbox, Xbox 360, Xbox One & Xbox Series X.
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