Doom (Complete)
- Gratis verzending naar NL en België v.a. €75,-
- Worldwide Shipping
- Winkel in Groningen
Note: Any DLC has probably already been used, this cannot be tested by us
According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast". The game allows players to perform movements such as double jumps and ledge climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell, as the combat system puts emphasis upon momentum and speed. The approach is known as "push-forward combat", which discourages players from taking cover behind obstacles or resting to regain health while playing from the Doom Slayer's perspective. Players instead collect health and armor pick-ups by killing enemies. "Glory Kills" is a newly-introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown, rewarding the player with small health recovery.
The fights also require the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas and their bonuses smarter. They also need to decide which enemy has to be killed first and how to move on the battlefield
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